![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/tex.charui_finnjakku.png)
Lvl 9
Level 1
1
4.99% Offense
Level 2
1
9.52% Accuracy
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 4
3
49.45% Health Steal
Level 5
3
7.74% Offense
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Level 7
3
23.39% Health
Level 8
3
28.8% Protection
Level 9
![](https://game-assets.swgoh.gg/tex.charui_finnjakku.png)
5
Bonus Mechanics for Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.