Lvl 8
Level 1
1
2.33% Critical Chance
Level 2
1
5.66% Critical Damage
Level 3
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 4
3
14.21% Critical Damage
Level 5
3
65.82% Armor Penetration
Level 6
3
Bonus Mechanics for First Order characters
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 7
3
14.86% Critical Chance
Level 8
3
24.54% Accuracy
Level 9
5
Unlock
Character Mechanic