Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
9.51% Offense
3
Level 5
7.49% Critical Chance
3
Level 6
Bonus Mechanics for First Order characters
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.