The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
14.37% Critical Avoidance
3
Level 5
17.56% Tenacity
3
Level 6
Bonus Mechanics for Empire characters
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.