![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
![](https://game-assets.swgoh.gg/tex.charui_stap.png)
Lvl 9
Level 1
1
1.94% Offense
Level 2
1
18.37% Health Steal
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 4
3
36.53% Health Steal
Level 5
3
11.36% Accuracy
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
3
Bonus Mechanics for Separatist characters
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 7
3
15.18% Critical Chance
Level 8
3
27.61% Accuracy
Level 9
![](https://game-assets.swgoh.gg/tex.charui_stap.png)
5
Bonus Mechanics for STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.