Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
10.45% Critical Avoidance
3
Level 5
7.12% Critical Chance
3
Level 6
Bonus Mechanics for First Order characters
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.