We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
Lvl 9
Level 1
1
6.39% Health
Level 2
1
2.95% Offense
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 4
3
16.68% Health
Level 5
3
17.97% Health
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 7
3
79.61% Health Steal
Level 8
3
10.66% Offense
Level 9
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
5
Bonus Mechanics for Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.