Lvl 9
Level 1
1
7.08% Protection
Level 2
1
4.4% Critical Chance
Level 3
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 4
3
16.46% Health
Level 5
3
18.47% Health
Level 6
3
Bonus Mechanics for Separatist characters
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 7
3
15.34% Critical Chance
Level 8
3
75.3% Health Steal
Level 9
5
Bonus Mechanics for STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.