The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
13.99% Potency
3
Level 5
11.24% Critical Avoidance
3
Level 6
Bonus Mechanics for Empire characters
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
3
Level 7
23.57% Potency
3
Level 8
21.07% Critical Damage
3
Level 9
Bonus Mechanics for Death Trooper
The first time Death Trooper is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.