At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
1
Level 4
13.25% Critical Avoidance
3
Level 5
13.85% Critical Damage
3
Level 6
Bonus Mechanics for Galactic Republic characters
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
3
Level 7
22.58% Critical Damage
3
Level 8
19.23% Critical Avoidance
3
Level 9
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.