We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
![](https://game-assets.swgoh.gg/tex.datacron_c_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_gungan.png)
![](https://game-assets.swgoh.gg/tex.charui_jarjarbinks.png)
Lvl 9
Level 1
1
3.55% Offense
Level 2
1
3.14% Offense
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 4
3
63.68% Armor Penetration
Level 5
3
10.23% Accuracy
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_gungan.png)
3
Bonus Mechanics for Gungan characters
Whenever Gungan allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Level 7
3
19.23% Offense
Level 8
3
70.51% Armor Penetration
Level 9
![](https://game-assets.swgoh.gg/tex.charui_jarjarbinks.png)
5
Bonus Mechanics for Jar Jar Binks
Whenever Jar Jar Binks inflicts a debuff or is inflicted with a debuff, he gains 10% Turn Meter.
Whenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.
If all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1Â and a random Gungan ally's cooldowns are decreased by 1.
Whenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.
If all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1Â and a random Gungan ally's cooldowns are decreased by 1.