![](https://game-assets.swgoh.gg/tex.datacron_c_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
![](https://game-assets.swgoh.gg/tex.charui_bb_tech.png)
Lvl 9
Level 1
1
7.08% Accuracy
Level 2
1
3.25% Critical Chance
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 4
3
13.16% Critical Damage
Level 5
3
67.03% Armor Penetration
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
3
Bonus Mechanics for Galactic Republic characters
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Level 7
3
72.96% Armor Penetration
Level 8
3
16.43% Critical Chance
Level 9
![](https://game-assets.swgoh.gg/tex.charui_bb_tech.png)
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.