We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
![](https://game-assets.swgoh.gg/tex.charui_stap.png)
Lvl 9
Level 1
1
6.95% Health
Level 2
1
7.29% Protection
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 4
3
14.71% Accuracy
Level 5
3
13.08% Protection
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
3
Bonus Mechanics for Separatist characters
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 7
3
23.98% Accuracy
Level 8
3
22.28% Protection
Level 9
![](https://game-assets.swgoh.gg/tex.charui_stap.png)
5
Bonus Mechanics for STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.