Lvl 9
Level 1
1
6.5% Critical Damage
Level 2
1
8.92% Critical Damage
Level 3
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 4
3
51.01% Armor Penetration
Level 5
3
14.68% Critical Avoidance
Level 6
3
Bonus Mechanics for Gungan characters
Whenever a Gungan ally is damaged or the allied Shield Generator loses a stack of Plasma Shielding, remove 1 stack of Recharge from the allied Shield Generator.
Whenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.
Whenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.
Whenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
Level 7
3
22.34% Critical Avoidance
Level 8
3
17.5% Critical Avoidance
Level 9
5
Bonus Mechanics for Gungan Boomadier
Gungan Boomadier gains 15% Turn Meter when other allies use a Special ability on their turn.