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Lvl 9
Level 1
1
3.53% Critical Chance
Level 2
1
45.71% Armor Penetration
Level 3
1
Bonus Mechanics for Light Side characters
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 4
3
6.04% Critical Chance
Level 5
3
12.03% Critical Damage
Level 6
3
Bonus Mechanics for Galactic Republic characters
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 7
3
23.77% Critical Avoidance
Level 8
3
16.02% Critical Avoidance
Level 9
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.