Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
1
Level 4
14.02% Critical Avoidance
3
Level 5
14.38% Critical Avoidance
3
Level 6
Bonus Mechanics for Galactic Republic characters
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
3
Level 7
98.88% Armor Penetration
3
Level 8
84.41% Armor Penetration
3
Level 9
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.