![](https://game-assets.swgoh.gg/tex.datacron_c_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
![](https://game-assets.swgoh.gg/tex.charui_bb_tech.png)
Lvl 9
Level 1
1
1.64% Critical Chance
Level 2
1
5.6% Critical Avoidance
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 4
3
9.9% Offense
Level 5
3
14.29% Critical Avoidance
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
3
Bonus Mechanics for Galactic Republic characters
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 7
3
19.02% Critical Damage
Level 8
3
13.75% Critical Chance
Level 9
![](https://game-assets.swgoh.gg/tex.charui_bb_tech.png)
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.