At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
1
Level 4
13.3% Critical Damage
3
Level 5
6.63% Offense
3
Level 6
Bonus Mechanics for Galactic Republic characters
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
3
Level 7
83.24% Armor Penetration
3
Level 8
82.62% Armor Penetration
3
Level 9
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.