Lvl 9
Level 1
1
5.1% Accuracy
Level 2
1
7.35% Protection
Level 3
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 4
3
9% Offense
Level 5
3
8.45% Offense
Level 6
3
Bonus Mechanics for Separatist characters
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Level 7
3
15.86% Critical Chance
Level 8
3
77.57% Health Steal
Level 9
5
Bonus Mechanics for Geonosian Spy
Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.