At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
1
Level 4
68.26% Armor Penetration
3
Level 5
12.64% Critical Avoidance
3
Level 6
Bonus Mechanics for Galactic Republic characters
Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.\n\nWhile Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.