![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
Lvl 9
Level 1
1
8.44% Protection
Level 2
1
4.49% Offense
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 4
3
12.64% Protection
Level 5
3
48.13% Health Steal
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 7
3
22.22% Protection
Level 8
3
15.27% Offense
Level 9
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
5
Bonus Mechanics for Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.