We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
![](https://game-assets.swgoh.gg/tex.datacron_c_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
![](https://game-assets.swgoh.gg/tex.charui_bb_tech.png)
Lvl 9
Level 1
1
8.05% Critical Damage
Level 2
1
7.83% Critical Damage
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 4
3
50.49% Armor Penetration
Level 5
3
66.81% Armor Penetration
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_galacticrepublic.png)
3
Bonus Mechanics for Galactic Republic characters
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Level 7
3
22.36% Critical Avoidance
Level 8
3
29.25% Accuracy
Level 9
![](https://game-assets.swgoh.gg/tex.charui_bb_tech.png)
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.