![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/tex.charui_finnjakku.png)
Lvl 9
Level 1
1
1.61% Critical Chance
Level 2
1
3.3% Critical Chance
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 4
3
6.72% Critical Chance
Level 5
3
17.89% Health
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 7
3
24.72% Protection
Level 8
3
20.15% Health
Level 9
![](https://game-assets.swgoh.gg/tex.charui_finnjakku.png)
5
Bonus Mechanics for Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.