Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
68.51% Armor Penetration
3
Level 5
13.59% Accuracy
3
Level 6
Bonus Mechanics for Gungan characters
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
3
Level 7
23.31% Critical Damage
3
Level 8
75.32% Armor Penetration
3
Level 9
Bonus Mechanics for Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.\n\nThe first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.