Lvl 9
Level 1
1
9.59% Accuracy
Level 2
1
7.15% Critical Avoidance
Level 3
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 4
3
6.66% Critical Chance
Level 5
3
52.58% Armor Penetration
Level 6
3
Bonus Mechanics for Gungan characters
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
Level 7
3
11.01% Critical Chance
Level 8
3
21.56% Critical Damage
Level 9
5
Bonus Mechanics for Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.