![](https://game-assets.swgoh.gg/textures/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/textures/tex.charui_rey_tros.png)
Lvl 9
Level 1
1
2.85% Offense
Level 2
1
9.84% Protection
Level 3
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 4
3
33.29% Health Steal
Level 5
3
9.71% Critical Chance
Level 6
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 7
3
18.28% Critical Chance
Level 8
3
72.58% Health Steal
Level 9
![](https://game-assets.swgoh.gg/textures/tex.charui_rey_tros.png)
5
Bonus Mechanics for Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.