![](https://game-assets.swgoh.gg/textures/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_separatists.png)
![](https://game-assets.swgoh.gg/textures/tex.charui_geonosian_spy.png)
Lvl 9
Level 1
1
3.54% Offense
Level 2
1
8% Health
Level 3
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 4
3
14.93% Protection
Level 5
3
19.98% Accuracy
Level 6
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_separatists.png)
3
Bonus Mechanics for Separatist characters
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Level 7
3
28.06% Accuracy
Level 8
3
21.9% Protection
Level 9
![](https://game-assets.swgoh.gg/textures/tex.charui_geonosian_spy.png)
5
Bonus Mechanics for Geonosian Spy
Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.