The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
14.12% Potency
3
Level 5
17.92% Tenacity
3
Level 6
Bonus Mechanics for Empire characters
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
3
Level 7
22.91% Deflection
3
Level 8
16.59% Critical Avoidance
3
Level 9
Bonus Mechanics for Death Trooper
The first time Death Trooper is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.