Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
6.54% Critical Chance
3
Level 5
15.64% Accuracy
3
Level 6
Bonus Mechanics for Galactic Republic characters
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
3
Level 7
19.04% Critical Chance
3
Level 8
18.23% Critical Avoidance
3
Level 9
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.