![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
Lvl 9
Level 1
1
22.54% Health Steal
Level 2
1
8.67% Protection
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 4
3
9.1% Offense
Level 5
3
47.63% Health Steal
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Level 7
3
16.56% Offense
Level 8
3
19.82% Offense
Level 9
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
5
Bonus Mechanics for Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.