The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
11% Critical Damage
3
Level 5
12.75% Potency
3
Level 6
Bonus Mechanics for Empire characters
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
3
Level 7
25.05% Tenacity
3
Level 8
16.54% Critical Damage
3
Level 9
Bonus Mechanics for Shoretrooper
Whenever Shoretrooper is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.