![](https://game-assets.swgoh.gg/textures/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_separatists.png)
![](https://game-assets.swgoh.gg/textures/tex.charui_stap.png)
Lvl 9
Level 1
1
10.55% Health Steal
Level 2
1
3.42% Offense
Level 3
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 4
3
8.17% Critical Chance
Level 5
3
31.09% Health Steal
Level 6
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_separatists.png)
3
Bonus Mechanics for Separatist characters
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 7
3
16.09% Critical Chance
Level 8
3
15.28% Critical Chance
Level 9
![](https://game-assets.swgoh.gg/textures/tex.charui_stap.png)
5
Bonus Mechanics for STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.