Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
1
Level 4
9.72% Critical Chance
3
Level 5
8.46% Critical Chance
3
Level 6
Bonus Mechanics for Galactic Republic characters
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
3
Level 7
79.66% Armor Penetration
3
Level 8
14.84% Offense
3
Level 9
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.