![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
![](https://game-assets.swgoh.gg/tex.charui_macewindu.png)
Lvl 9
Level 1
1
1.78% Critical Chance
Level 2
1
19.29% Health Steal
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 4
3
5.38% Offense
Level 5
3
12.16% Health
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_jedi.png)
3
Bonus Mechanics for Jedi characters
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 7
3
24.66% Accuracy
Level 8
3
24.49% Protection
Level 9
![](https://game-assets.swgoh.gg/tex.charui_macewindu.png)
5
Bonus Mechanics for Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.