The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
13.22% Tenacity
3
Level 5
15.59% Potency
3
Level 6
Bonus Mechanics for Empire characters
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
3
Level 7
15.3% Critical Damage
3
Level 8
24.26% Critical Avoidance
3
Level 9
Bonus Mechanics for Shoretrooper
Whenever Shoretrooper is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.