Lvl 9
Level 1
1
9.14% Critical Damage
Level 2
1
40.9% Armor Penetration
Level 3
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 4
3
10.42% Critical Avoidance
Level 5
3
11.78% Critical Damage
Level 6
3
Bonus Mechanics for Galactic Republic characters
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Level 7
3
20.52% Critical Avoidance
Level 8
3
24.37% Critical Damage
Level 9
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.