Lvl 9
Level 1
1
1.24% Offense
Level 2
1
7.72% Accuracy
Level 3
1
Bonus Mechanics for Light Side characters
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 4
3
8.65% Critical Chance
Level 5
3
9.07% Offense
Level 6
3
Bonus Mechanics for Gungan characters
Whenever a Gungan ally is damaged or the allied Shield Generator loses a stack of Plasma Shielding, remove 1 stack of Recharge from the allied Shield Generator.
Whenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.
Whenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.
Whenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
Level 7
3
18.14% Critical Chance
Level 8
3
15.93% Critical Avoidance
Level 9
5
Bonus Mechanics for Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.