![](https://game-assets.swgoh.gg/textures/tex.datacron_c_max.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_galacticrepublic.png)
![](https://game-assets.swgoh.gg/textures/tex.charui_bb_tech.png)
Lvl 9
Level 1
1
6.58% Critical Damage
Level 2
1
5.21% Critical Avoidance
Level 3
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 4
3
14.01% Critical Avoidance
Level 5
3
10.59% Critical Damage
Level 6
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_galacticrepublic.png)
3
Bonus Mechanics for Galactic Republic characters
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 7
3
27.67% Accuracy
Level 8
3
15.85% Offense
Level 9
![](https://game-assets.swgoh.gg/textures/tex.charui_bb_tech.png)
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.