![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
![](https://game-assets.swgoh.gg/tex.charui_dooku.png)
Lvl 9
Level 1
1
8.8% Accuracy
Level 2
1
3.64% Offense
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 4
3
7.76% Offense
Level 5
3
11.8% Accuracy
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
3
Bonus Mechanics for Sith characters
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Level 7
3
20.72% Health
Level 8
3
10.47% Offense
Level 9
![](https://game-assets.swgoh.gg/tex.charui_dooku.png)
5
Bonus Mechanics for Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.