The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
1
Level 4
14.54% Critical Avoidance
3
Level 5
14.46% Potency
3
Level 6
Bonus Mechanics for Empire characters
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
3
Level 7
23.96% Critical Damage
3
Level 8
19.66% Critical Damage
3
Level 9
Bonus Mechanics for Director Krennic
Whenever Director Krennic critically hits an enemy, Director Krennic gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.