![](https://game-assets.swgoh.gg/tex.datacron_b.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
Lvl 8
Level 1
1
22.24% Health Steal
Level 2
1
8.73% Accuracy
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 4
3
16.48% Health
Level 5
3
12.69% Accuracy
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_separatists.png)
3
Bonus Mechanics for Separatist characters
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Level 7
3
18.3% Critical Chance
Level 8
3
22.16% Accuracy
Level 9
5
Unlock
Character Mechanic