![](https://game-assets.swgoh.gg/textures/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_sith.png)
![](https://game-assets.swgoh.gg/textures/tex.charui_dooku.png)
Lvl 9
Level 1
1
21.13% Health Steal
Level 2
1
5.61% Health
Level 3
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 4
3
9.01% Critical Chance
Level 5
3
10.66% Protection
Level 6
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_sith.png)
3
Bonus Mechanics for Sith characters
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Level 7
3
28.41% Health
Level 8
3
12.1% Critical Chance
Level 9
![](https://game-assets.swgoh.gg/textures/tex.charui_dooku.png)
5
Bonus Mechanics for Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.