![](https://game-assets.swgoh.gg/textures/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_jedi.png)
![](https://game-assets.swgoh.gg/textures/tex.charui_macewindu.png)
Lvl 9
Level 1
1
19.98% Health Steal
Level 2
1
2.73% Critical Chance
Level 3
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 4
3
18.47% Protection
Level 5
3
19.51% Protection
Level 6
![](https://game-assets.swgoh.gg/textures/tex.datacronui_affix_jedi.png)
3
Bonus Mechanics for Jedi characters
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 7
3
26.67% Protection
Level 8
3
23.56% Health
Level 9
![](https://game-assets.swgoh.gg/textures/tex.charui_macewindu.png)
5
Bonus Mechanics for Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.