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Level 9
5
Level 6-8
2
Level 3-5
8
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All
Escalating Conflict
Together. As One.
Lvl 8
Escalating Conflict
10.88%
Health Steal
23.21%
Accuracy
24.2%
Critical Chance
10.52%
Health
9.63%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
12.86%
Critical Chance
15.11%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Escalating Conflict
15.35%
Health Steal
5.73%
Offense
7.34%
Accuracy
14.61%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Lvl 6
Escalating Conflict
50.4%
Health Steal
5.93%
Offense
6.74%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Together. As One.
112.17%
Armor Penetration
2.69%
Offense
12.87%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 5
Together. As One.
14.71%
Critical Damage
45.99%
Armor Penetration
7.95%
Offense
9.65%
Accuracy
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 4
Together. As One.
46.69%
Armor Penetration
8.85%
Offense
7.79%
Accuracy
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 2
Escalating Conflict
1.68%
Offense
6.19%
Protection
Lvl 2
Escalating Conflict
2.08%
Offense
1.67%
Critical Chance
Lvl 1
Escalating Conflict
11.2%
Health Steal
Lvl 1
Escalating Conflict
1.59%
Critical Chance