At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
1
Level 4
18.84% Accuracy
3
Level 5
9.95% Critical Chance
3
Level 6
Bonus Mechanics for Gungan characters
Whenever a Gungan ally is damaged or the allied Shield Generator loses a stack of Plasma Shielding, remove 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.\n\nWhenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
3
Level 7
23.76% Critical Avoidance
3
Level 8
13.4% Offense
3
Level 9
Bonus Mechanics for Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.\n\nThe first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.