Lvl 9
Level 1
1
4.07% Critical Chance
Level 2
1
5.19% Protection
Level 3
1
Bonus Mechanics for Dark Side characters
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 4
3
9.16% Critical Chance
Level 5
3
9.87% Critical Chance
Level 6
3
Bonus Mechanics for Separatist characters
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 7
3
13.27% Critical Chance
Level 8
3
52.2% Health Steal
Level 9
5
Bonus Mechanics for STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.