Lvl 9
Level 1
1
2.73% Critical Chance
Level 2
1
8.44% Critical Avoidance
Level 3
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 4
3
11.02% Critical Damage
Level 5
3
67.89% Armor Penetration
Level 6
3
Bonus Mechanics for Galactic Republic characters
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Level 7
3
22.36% Critical Avoidance
Level 8
3
86.83% Armor Penetration
Level 9
5
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.