We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
Lvl 9
Level 1
1
14.21% Health Steal
Level 2
1
9.01% Protection
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_lightside.png)
1
Bonus Mechanics for Light Side characters
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 4
3
43.35% Health Steal
Level 5
3
9.85% Offense
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_resistance.png)
3
Bonus Mechanics for Resistance characters
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 7
3
51.28% Health Steal
Level 8
3
12.98% Offense
Level 9
![](https://game-assets.swgoh.gg/tex.charui_rey_tros.png)
5
Bonus Mechanics for Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.