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Lvl 9
Level 1
1
45.66% Armor Penetration
Level 2
1
5.85% Critical Damage
Level 3
1
Bonus Mechanics for Light Side characters
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 4
3
11.91% Critical Avoidance
Level 5
3
15% Critical Damage
Level 6
3
Bonus Mechanics for Gungan characters
Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Level 7
3
79.26% Armor Penetration
Level 8
3
15.37% Critical Damage
Level 9
5
Bonus Mechanics for Jar Jar Binks
Whenever Jar Jar Binks inflicts a debuff or is inflicted with a debuff, he gains 10% Turn Meter.
Whenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.
If all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1Â and a random Gungan ally's cooldowns are decreased by 1.
Whenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.
If all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1Â and a random Gungan ally's cooldowns are decreased by 1.