![](https://game-assets.swgoh.gg/tex.datacron_b_max.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
![](https://game-assets.swgoh.gg/tex.charui_dooku.png)
Lvl 9
Level 1
1
6.36% Accuracy
Level 2
1
9.72% Protection
Level 3
![](https://game-assets.swgoh.gg/tex.datacronui_affix_darkside.png)
1
Bonus Mechanics for Dark Side characters
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 4
3
14.73% Protection
Level 5
3
15.42% Protection
Level 6
![](https://game-assets.swgoh.gg/tex.datacronui_affix_sith.png)
3
Bonus Mechanics for Sith characters
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 7
3
29.11% Accuracy
Level 8
3
78.64% Health Steal
Level 9
![](https://game-assets.swgoh.gg/tex.charui_dooku.png)
5
Bonus Mechanics for Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.